Eso 2 Pc Weapon Dmg Sets

There are two ways to switch weapons on PC/Mac. The first way is to open the inventory, click on a weapon icon, and then drag it to one of the character's weapons slots (double-clicking will also equip it). From level 1 to level 14, characters have only one set of two slots available. Monster Helms Sets in Elder Scrolls Online (ESO) can be acquired by running Veteran Dungeons and completing daily Undaunted Pledges.Each Helm only drops from the corresponding boss of the veteran version of each dungeon and has a maximum Champion level of 160. The shoulders can be found in the store of the three NPCs that hand out Undaunted Pledges, and cost Undaunted Keys. Unfortunately its not craftable. I spent a lot of time looking through the different armor sets looking at stuff like this. If i were using dual wield i wouldn't have this issue because i could use nightmothers gaze and be done with it because the 2 piece is weapon crit and the 3 piece is weapon damage, but because i use two handed im not allowed to get the damage bonus. I'm just coming to this game about a month ago, Reddit has helped me 110% get to where I am now. I'm currently a mag sorc running 5 pc Julianos 5 pc mothers sorrow, all divines. I'm wondering what 2 pc's excluding the monster set would up my spell damage.


Weapon Sets

WeaponPiece

Welcome to the Stamina Sorcerer 2H Build PvE “Deathstroke” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The Stamina Sorcerer DPS 2H Build “Deathstroke” is optimized for Dungeons & Trials. ESO Damage Dealing Basics. Before you do anything else you need to choose is your DPS going to come from Magicka or Stamina based Skills. Usually both versions work very well for each class with the biggest differences being Skills used and Damage type.

Set NameLevelBonuses
AgilityLevel 10 –
160
  • 2 Items: Adds 1451Maximum Stamina.
  • 3 Items: Adds 193Weapon Damage.
Arms of InfernaceLevel 50 –
140
  • 3 Items: Adds 129Weapon Damage.
Arms of the AncestorsLevel 50 –
140
  • 3 Items: Adds 1890Armor Penetration.
Blessing of the PotentatesLevel 50 –
160
  • 2 Items: Adds 129Stamina Recovery.
  • 3 Items: Reduces the cost of your Ultimate abilities by 10%.
Chaotic WhirlwindLevel 50 –
160
  • 2 Items:Chaotic Whirlwind (Perfected)
    When you deal damage with Whirlwind, you add 10 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
  • 2 Items:Chaotic Whirlwind
    When you deal damage with Whirlwind, you add 8 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
Concentrated ForceLevel 50 –
160
  • 1 Item:Concentrated Force (Perfected)
    Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 4 seconds per enemy.
  • 1 Item:Concentrated Force
    Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 5 seconds per enemy.
Deadly StrikeLevel 50 –
160
  • 2 Items: Adds 129Weapon Damage.
  • 3 Items: Adds 833Weapon Critical.
  • 4 Items: Adds 129Weapon Damage.
  • 5 Items:Deadly Strike
    Increase the Damage of your Physical, Bleed, Poison, and Disease Damage over time abilities do by 14%.
Defensive PositionLevel 50 –
160
  • 2 Items:Defensive Position (Perfected)
    When you reflect or absorb a spell projectile with Defensive Posture, you restore 2000Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 5000Magicka instead.
  • 2 Items:Defensive Position
    When you reflect or absorb a spell projectile with Defensive Posture, you restore 1818Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 4545Magicka instead.
Destruction SuiteLevel 50 –
160
  • 3 Items: Adds 1890Spell Resistance.
Disciplined SlashLevel 50 –
160
  • 1 Item:Disciplined Slash (Perfected)
    When you deal damage with Reverse Slash, you generate up to 15Ultimate based on how much Execute bonus damage it dealt.
  • 1 Item:Disciplined Slash
    When you deal damage with Reverse Slash, you generate up to 14Ultimate based on how much Execute bonus damage it dealt.
Eagle EyeLevel 50 –
160
  • 2 Items: Adds 833Weapon Critical.
  • 3 Items: Increases the range of your Bow abilities by 3 meters.
EnduranceLevel 10 –
160
  • 2 Items: Adds 1596Maximum Health.
  • 3 Items: Adds 193Stamina Recovery.
Gallant ChargeLevel 50 –
160
  • 2 Items: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability by 100%.
Grace of the AncientsLevel 50 –
160
  • 2 Items: Adds 1096Maximum Magicka.
  • 3 Items: Increases your Maximum Magicka by 4%.
Mender’s WardLevel 50 –
160
  • 2 Items:Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the Healing Taken on your target by 30%.
Perfect Gallant ChargeLevel 50 –
160
  • 2 Items: Adds 1487Physical Resistance.
    Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability by 100%.
Perfect Mender’s WardLevel 50 –
160
  • 2 Items: Adds 129Magicka Recovery.
    Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the Healing Taken on your target by 30%.
Perfect Spectral CloakLevel 50 –
160
  • 2 Items: Adds 129Stamina Recovery.
    Blade Cloak grants you Major Protection for 3 seconds, reducing your Damage Taken by 30%.
Perfect Radial UppercutLevel 50 –
160
  • 2 Items: Adds 1487Physical Penetration.
    Uppercut deals 100% of its Damage to one enemy near your primary target.
Perfect Razor ShotLevel 50 –
160
  • 2 Items: Adds 833Weapon Critical.
    Scatter Shot applies a Poison Damage after a delay that deals 50% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds.
Perfect Wild ImpulseLevel 50 –
160
  • 2 Items: Adds 1487Spell Penetration.
    Reduce the cost of Impulse by 10%. Impulse places Lingering Elemental Damage on your targets, dealing 3333Flame Damage, 3333Shock Damage, and 3333Ice Damage over 8 seconds.
Piercing SprayLevel 50 –
160
  • 1 Item:Piercing Spray (Perfected)
    When you deal damage with Arrow Spray, you cause enemies hit to take 50% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 5 seconds.
  • 1 Item:Piercing Spray
    When you deal damage with Arrow Spray, you cause enemies hit to take 45% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 5 seconds.
Razor ShotLevel 50 –
160
  • 2 Items:Scatter Shot applies a Poison Damage after a delay that deals 50% of your initial attack every 2 seconds for 4 seconds. The duration increases if you are further away from your target to a maximum of 12 seconds.
Radial UppercutLevel 50 –
160
  • 2 Items:Uppercut deals 100% of its Damage to one enemy near your primary target.
Relics of the Physician, AnsurLevel 50 –
160
  • 2 Items: Adds 945Maximum Magicka.
  • 3 Items: Increases your healing done by 5%.
Spectral CloakLevel 50 –
160
  • 2 Items:Blade Cloak grants you Major Protection for 3 seconds, reducing your Damage Taken by 30%.
Relics of the RebellionLevel 50 –
160
  • 2 Items: Adds 1039Maximum Health.
  • 3 Items: 5% chance on attack to gain a 3010 point Damage Shield for 5 seconds.
The Maelstrom’s AxeLevel 50 –
160
  • Your Flurry grants 2003 additional Weapon Damage and Spell Damage on the next single-target damage over time effect cast within 4 seconds. Has a 50% chance to trigger per equipped weapon with this enchantment.
    Adds 94Weapon Damage.
The Maelstrom’s Battle AxeLevel 50 –
160
  • Your Critical Charge deals an additional 4300Physical Damage over 5 seconds.
    Adds 189Weapon Damage.
The Maelstrom’s BowLevel 50 –
160
  • Increases the Damage of Volley by 161 per tick, increasing by 56 every 0.5 seconds.
    Adds 189Weapon Damage.
The Maelstrom’s DaggerLevel 50 –
160
  • Your Flurry grants 2003 additional Weapon Damage and Spell Damage on the next single-target damage over time effect cast within 4 seconds. Has a 50% chance to trigger per equipped weapon with this enchantment.
    Adds 94Weapon Damage.
The Maelstrom’s GreatswordLevel 50 –
160
  • Your Critical Charge deals an additional 4300Physical Damage over 5 seconds.
    Adds 189Weapon Damage.
The Maelstrom’s Ice StaffLevel 50 –
160
  • Targets affected by Wall of Elements take 1341 additional Damage from your Light Attacks and Heavy Attacks.
    Adds 189Spell Damage.
The Maelstrom’s Inferno StaffLevel 50 –
160
  • Targets affected by Wall of Elements take 1341 additional Damage from your Light Attacks and Heavy Attacks.
    Adds 189Spell Damage.
The Maelstrom’s Lightning StaffLevel 50 –
160
  • Targets affected by Wall of Elements take 1341 additional Damage from your Light Attacks and Heavy Attacks.
    Adds 189Spell Damage.
The Maelstrom’s MaceLevel 50 –
160
  • Your Flurry grants 2003 additional Weapon Damage and Spell Damage on the next single-target damage over time effect cast within 4 seconds. Has a 50% chance to trigger per equipped weapon with this enchantment.
    Adds 94Weapon Damage.
The Maelstrom’s MaulLevel 50 –
160
  • Your Critical Charge deals an additional 4300Physical Damage over 5 seconds.
    Adds 189Weapon Damage.
The Maelstrom’s Restoration StaffLevel 50 –
160
  • Regeneration restores 481Magicka to you when it Critically heals a target. Can occur once every 4 seconds.
    Adds 688Spell Critical.
The Maelstrom’s ShieldLevel 50 –
160
  • Adds 434Maximum Magicka.
    Adds 477Maximum Health.
    Adds 434Maximum Stamina.
The Maelstrom’s SwordLevel 50 –
160
  • Your Low Slash grants 1290 additional Damage and restores 344 additional Stamina on your next fully charged Heavy Attack within 5 seconds.
    Adds 774Maximum Health.
The Master’s BowLevel 50 –
160
  • Adds 301Weapon Damage against targets affected by your Poison Arrow abilities.
    Adds 1032Maximum Stamina.
The Master’s DaggerLevel 50 –
160
  • Twin Slashes Bleeds for 258 additional Damage every tick.
    Adds 94Weapon Damage.
The Master’s GreatswordLevel 50 –
160
  • Cleave abilities hit for 688 additional Damage.
    Adds 189Weapon Damage.
The Master’s Ice StaffLevel 50 –
160
  • Destructive Touch abilities hit for 516 additional Damage and cost reduced by 12%.
    Adds 1032Maximum Magicka.
The Master’s Inferno StaffLevel 50 –
160
  • Destructive Touch abilities hit for 516 additional Damage and cost reduced by 12%.
    Adds 1032Maximum Magicka.
The Master’s Lightning StaffLevel 50 –
160
  • Destructive Touch abilities hit for 516 additional Damage and cost reduced by 12%.
    Adds 1032Maximum Magicka.
The Master’s Restoration StaffLevel 50 –
160
  • The first tick of Grand Healing abilities will restore 258Stamina to allies affected.
    Adds 1032Maximum Magicka.
The Master’s SwordLevel 50 –
160
  • Puncture abilities heal caster for 2150Health.
    Adds 774Maximum Health.
Timeless BlessingLevel 50 –
160
  • 1 Item:Timeless Blessing (Perfected)
    When you cast Blessing of Protection, the cost of your next Grand Healing, Regeneration, or Steadfast Ward used within 5 seconds is reduced by 50%.
  • 1 Item:Timeless Blessing
    When you cast Blessing of Protection, the cost of your next Grand Healing, Regeneration, or Steadfast Ward used within 5 seconds is reduced by 45%.
Treasures of the EarthforgeLevel 50 –
160
  • 3 Items: Adds 126Stamina Recovery.
Vengeance of the LeechLevel 10 –
160
  • 2 Items: Adds 1064Maximum Health.
  • 3 Items: When you kill an enemy, you heal for 1505Health and restore 1505Magicka and Stamina.
Wild ImpulseLevel 50 –
160
  • 2 Items: Reduce the cost of Impulse by 10%. Impulse places Lingering Elemental Damage on your targets, dealing 3333Flame Damage, 3333Shock Damage, and 3333Ice Damage over 8 seconds.
WillpowerLevel 10 –
160
  • 2 Items: Adds 1451Maximum Magicka.
  • 3 Items: Adds 193Spell Damage.
Wrath of the ImperiumLevel 10 –
160
  • 2 Items: Adds 129Spell Damage.
  • 3 Items: Adds 833Spell Critical.
Eso 2 pc weapon dmg sets list
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Monster Set sets

Eso 2 Pc Weapon Dmg Sets 2017

NameEffect
Balorgh1 item: Adds 129 Weapon Damage, Adds 129 Spell Damage
2 items: When you use an Ultimate ability, you gain Weapon Damage and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.
Bloodspawn1 item: Adds 129 Stamina Recovery
2 items: When you take damage, you have a 6% chance to generate 14 Ultimate and increase your Physical Resistance and Spell Resistance by 6450 for 6 seconds. This effect can occur once every 6 seconds.
Chokethorn1 item: Adds 129 Magicka Recovery
2 items: When you use a heal ability, you have a 15% chance to summon a strangler sapling that heals you or an ally for 19565 Health over 4 seconds. This effect can occur once every 10 seconds.
Domihaus1 item: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
2 items: When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1000 Flame Damage or 1000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
Earthgore1 item: Adds 4% Healing Done
2 items: When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health friendly target in the area for 30000 Health over 6 seconds. This effect can occur once every 35 seconds.
Engine Guardian1 item: Adds 129 Health Recovery
2 items: When you use an ability, you have a 10% chance to summon a dwemer automation to restore 1204 Health, Stamina, or Magicka to you every 0.5 seconds for 6 seconds. This effect can occur once every 8 seconds.
Grothdarr1 item: Adds 1096 Maximum Magicka
2 items: When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.
Grundwulf1 item: Adds 833 Weapon Critical, Adds 833 Spell Critical
2 items: Whenever you deal critical damage, restore 1000 Magicka or Stamina, whichever maximum is higher. You also gain 500 of the other resource. This effect can occur once every 5 seconds.
Iceheart1 item: Adds 833 Spell Critical
2 items: When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage for 6 seconds. While the damage shield holds, you deal 500 Frost Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds.
Ilambris1 item: Adds 1096 Maximum Magicka
2 items: When you deal Flame or Shock Damage, you have a 10% chance to summon a meteor shower of that damage type that deals 1170 Damage to all enemies within 4 meters every 1 second for 5 seconds. Each effect can occur once every 8 seconds.
Infernal Guardian1 item: Adds 1096 Maximum Magicka
2 items: When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds.
Kjalnar's Nightmare1 item: Adds 129 Spell Damage
2 items: Dealing damage with a Light Attack puts a stack of Bone on your enemy for 5 seconds. You can only apply 1 stack every 1 second. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 14500 Magic Damage if they cannot be stunned. An enemy that has reached 5 stacks cannot gain Bone stacks for 3 seconds.
Kra'gh1 item: Adds 1487 Physical Penetration
2 items: When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1300 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds.
Lord Warden1 item: Adds 2975 Armor
2 items: When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical Resistance and Spell Resistance of you and your allies within 8 meters by 3870. This effect can occur once every 10 seconds.
Maarselok1 item: Adds 1096 Maximum Stamina
2 items: When you bash an enemy, you spew a cone of corruption, dealing 8000 Disease Damage to enemies over 4 seconds. This damage is increased by 5% for each negative effect the enemies have, up to 150% additional damage. This effect can occur once every 7 seconds.
Maw of the Infernal1 item: Adds 1206 Maximum Health
2 items: When you deal damage with a Light or Heavy Attack, you have a 10% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's basic attacks deal 4257 Flame Damage. This effect can occur once every 15 seconds.
Mighty Chudan1 item: Adds 2975 Armor
2 items: Adds 1206 Maximum Health, Gain Major Resolve at all times, increasing your Physical Resistance and Spell Resistance by 5280.
Molag Kena1 item: Adds 129 Weapon Damage, Adds 129 Spell Damage
2 items: When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon Damage and Spell Damage by 516 but also increases the cost of your abilities by 8%.
Mother Ciannait1 item: Adds 1096 Maximum Magicka
2 items: While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 5000 damage for 6 seconds. If the damage shield is broken, you restore 600 Magicka. This effect can occur once every 6 seconds.
Nerien'eth1 item: Adds 1206 Maximum Health
2 items: When you deal direct damage, you have a 10% chance to summon a Lich crystal that explodes after 2 seconds, dealing 8800 Magic Damage to all enemies within 4 meters. This effect can occur once every 3 seconds.
Nightflame1 item: Adds 1096 Maximum Magicka
2 items: When you heal yourself or an ally, you have a 10% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 2525 Health every 1 second. This effect can occur once every 10 seconds.
Pirate Skeleton1 item: Adds 2975 Armor
2 items: When you take damage to your Health, you have a 8% chance to transform into a skeleton and gain Major Protection and Major Defile for 10 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 30%. This effect can occur once every 20 seconds.
Scourge Harvester1 item: Adds 1206 Maximum Health
2 items: When you take damage, you have a 6% chance to create a beam that steals 5805 Health over 4 seconds from the attacker. While the beam holds you gain Major Vitality, increasing your healing received by 30%. The beam breaks if the enemy moves further than 8 meters away. This effect can occur once every 6 seconds.
Selene1 item: Adds 1096 Maximum Stamina
2 items: When you deal melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 12000 Physical Damage. This effect can occur once every 4 seconds.
Sellistrix1 item: Adds 1096 Maximum Stamina
2 items: When you deal damage, you have a 10% chance to create an earthquake under the enemy that erupts after 1.5 seconds, dealing 5030 Physical Damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 5.5 seconds.
Sentinel of Rkugamz1 item: Adds 4% Healing Done
2 items: When you heal yourself or an ally, you have a 10% chance to summon a dwemer spider that heals for 1000 Health and restores 115 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
Shadowrend1 item: Adds 129 Magicka Recovery
2 items: When you take damage, you have a 15% chance to summon a shadowy Clannfear for 15 seconds. The Clannfear's basic attacks deal 3440 Magic Damage and apply Minor Maim to any enemy hit for 3 seconds, reducing their damage done by 15%. This effect can occur once every 15 seconds.
Slimecraw1 item: Adds 833 Spell Critical, Adds 833 Weapon Critical
2 items: Gain Minor Berserk at all times, increasing your damage done by 8%.
Spawn of Mephala1 item: Adds 1096 Maximum Stamina
2 items: When you deal damage with a fully-charged Heavy Attack, you create a web for 10 seconds that deals 1100 Poison Damage every 1 second to all enemies within 4 meters and reduces their Movement Speed by 50%. This effect can occur once every 10 seconds.
Stonekeeper1 item: Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health
2 items: When you block an attack, you gain an energy Charge stack, up to one stack per second. When you gain 6 Charges, you release the energy, restoring 5350 Stamina and Magicka, and healing for 5350. After releasing the Charges, you cannot regain new Charges for 14 seconds.
Stormfist1 item: Adds 129 Stamina Recovery
2 items: When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds.
Swarm Mother1 item: Adds 129 Stamina Recovery
2 items: When you block an attack from an enemy that is further than 8 meters from you, you spin strands of spider silk to pull the enemy to you. This effect can occur once every 1 second.
Symphony of Blades1 item: Adds 4% Healing Done
2 items: When you heal an ally who is under 50% of their primary resource, grant them Meridia's Favor, which restores 2325 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds. The resource returned is based off the target's highest maximum resource.
The Troll King1 item: Adds 4% Healing Done
2 items: When you heal yourself or an ally, if they are still below 50% Health, their Health Recovery is increased by 1548 for 10 seconds.
Thurvokun1 item: Adds 1206 Maximum Health
2 items: When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile for 4 seconds, reducing their damage done by 15% and healing received and Health Recovery by 15%. This effect can occur every 8 seconds.
Tremorscale1 item: Adds 1096 Maximum Stamina
2 items: When you taunt an enemy, you have a 50% chance to cause a duneripper to burst from the ground beneath them after 1 second, dealing 5850 Physical Damage to all enemies within 4 meters and reducing their Movement Speed by 70% for 3 seconds. This effect can occur once every 4 seconds.
Valkyn Skoria1 item: Adds 1206 Maximum Health
2 items: When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals 9000 Flame Damage to the target and 4000 Flame Damage to all other enemies within 5 meters. This effect can occur once every 5 seconds.
Velidreth1 item: Adds 129 Weapon Damage
2 items: When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 10320 Disease Damage to the first enemy they hit. This effect can occur once every 9 seconds.
Vykosa1 item: Adds 4% Healing Taken
2 items: When you Bash an enemy you've taunted, you frighten them with a deafening howl, lowering their Weapon Damage and Spell Damage by 20% for 5 seconds. This effect can occur once every 15 seconds.
Zaan1 item: Adds 833 Spell Critical
2 items: When you damage a nearby enemy with a Light or Heavy Attack, you have a 20% chance to create a beam of fire that will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 18 seconds.