Oct 31, 2017 One is required for a good power build and the other one for a good condi build. It's very unlikely that hybrid would outperform a specialised build with that. Holo doesn't even have that good burns. 2. 2sec burns with trait and 8.1s burns with photon blitz + firebomb. Bleeding would have only 33% duration increase. Grenades are also the only real 'range' Engineer gets-And only after 60, if you sink 30 points into the Explosives tree. Then grenades get 1500 range. Rifle has 1200 range, but that's really only the auto attack. Pistol(s) have 900 range.
Home›Guild Wars 2 DiscussionGw 2 Grenade Kit Hybrid Dmg 2017
Would like to know for PVE content all classes which build is better power or condi? or it depend for melee, ranged and magic?
' Hey Moxxi you should be bright orange, because this body... is LEGENDARY!'. (Borderlands 2 Drunk)
Comments
- 4
- 0
It depends on the profession and the type of builds you're going for. For end-game PvE, most professions work better with power builds but there are some who also have viable condition builds. I would recommend using power builds in open world because it's faster to kill them yourself than waiting for conditions to kill mobs. As for condition builds, every profession has one however some professions don't have enough condition application or weren't designed with condition damage in mind. You can certainly play those builds, but they're lackluster compared to power builds.
Let's take for example burn guardian, whether it's core guardian or firebrand they're both good builds, but there's the problem: condition guardian builds only have that one condition. No poison, bleeding, torment, nothing but burning. Burning is the highest dealing damage, but it doesn't last for long and it takes longer time to deal burn damage that's close to power guardian build. The reason why condition engineer has the highest condition damage is because it has a ton of conditions: bleeding, poison, confusion, burning etc. However it is the profession with a highest skill ceiling. Achieving the highest condition damage with core engineer requires using four kits and learning lots of skill rotations.
1@Hoodie.1045 said:
Let's take for example burn guardian, whether it's core guardian or firebrand they're both good builds, but there's the problem: condition guardian builds only have that one condition. No poison, bleeding, torment, nothing but burning. Burning is the highest dealing damage, but it doesn't last for long and it takes longer time to deal burn damage that's close to power guardian build. The reason why condition engineer has the highest condition damage is because it has a ton of conditions: bleeding, poison, confusion, burning etc. However it is the profession with a highest skill ceiling. Achieving the highest condition damage with core engineer requires using four kits and learning lots of skill rotations.
Thats just plain wrong. It doesnt matter if you have only one condition if the numbers are alright. Only having one condition even benefits this in pve since you can specialize into them with balthasar runes for example.
Condi firebrand is incredible strong and quite bursty for a condition build and it can even be played as a hybrid quickness dps support while condi engineer relies on confusion damage so it needs fast attacking mobs, has the most demanding rotation by far and even a lower benchmark vs the fastest attacking boss in the game than something completetely op and broken like condi weaver that doesn't rely on confusion.
Next time please look on numbers instead of of using your feelings as a measurement tool. The highest condition damage builds are mirage and renegade and weaver. Condi guardian has the most burst of them and higher dps than a power guardian if the phases are long enough.For solo pve and fractals i would recommend power dps while condi firebrand also works quite well in solo content thanks to its bursty nature and resets on tomes. Raids have both power and condi favoured fights.
@ancafr.9274 said:
Would like to know for PVE content all classes which build is better power or condi?They are both viable choices depending on the profession you play. For most, Power is the way to go, but there are a few exceptions: http://metabattle.com/
For instance, I prefer the Condition based build for Rangers. And I definitely prefer Condi on my PvE Scourge.
No, it does not depend on any of those.
♀ Gallery:Guild Wars 1 Memories
Power dps for sure. There isn't anything in the open world that takes long enough to kill to make your condis stack and therefore be effective.
' Hey Moxxi you should be bright orange, because this body... is LEGENDARY!'. (Borderlands 2 Drunk)
- edited September 27, 2019
For me it's condition ranger all the way. It is true that damage starts kinda slow, and it is usually overkill for trash mobs and most Veterans too, but against boss mobs and tough groups I just love to see the conditions eat away at those(Traps and AoE). Getting downed (solo) is no biggie either since you can be sure that some mob will die from your condi's soon: if your pet has not revived you first. Leaving traps left and right and see mobs run into them and simply die while I watch with arms crossed is fun too. Not powerful, just fun. It is the playstyle I like. I am not great at positioning either, nor am I very efficient with my skills so popping traps and other AoE that have long duration works well for me.
Any good Powerbuild will get their kills much faster. My damage also sucks against Core Tyria props (like weaponracks and Ogre Houses and such): any powerbuild will get those down in one sweep almost while I am slowly chipping away at them. This is because condi's have no effect on those. In the more modern zones this is a thing of the past luckily.
I love how the recommendations evolved from: power is the way to go, to conditions only and now we have, depends on the profession.
The forums were the worst when only one damage type reigned supreme.
'I´m not big on sermons nor words, Broken bones teach better lessons and speak for themselves.'
Condi dps is good but for a lot of classes (Necro to give one big example) their ability to stack condis quickly can be pretty poor thus rapidly slowing down your progress.
In terms of running through PvE it's definitely faster to go with Power over Condi however there are many, many good hybrid builds that are brilliant in PvE as well and far more viable than pure condi builds due to their ability to kill quickly.
I would advise running a Hybrid over a pure condi in PvE for that reason if you want to play a condi buildGo berserker (warrior) and just run both. No choice needed
0- edited September 27, 2019
All classes can run both, but condi tends to be better for one man army (solo group event) builds because you can stack vitality and toughness with no penalty. For zerging, I don't think your damage type matters so long as you can easily tag many opponents for loot. Power and cleave/aoe tend to destroy trash mobs.
I'm totally agree with Tyncale. As a condi firebrand I feel myself fine against T3-4 fractals, world bosses and any enemies with a large HP pool. My damage is equal to power dps classes. Mobs with a low HP sometimes die faster then my conditions tick when playing in a group. When soloing it takes me longer to kill tiny things, but I find this playstyle more funny then saving 1second per mob (if it's not a core Tyria structure, which are invulnerable to condis - that's a hell xD).
So I'd say power dps may be more comfortable in many cases. But the difference is not so critical. Also it depends on class and your own preferrences. This is a game and you should enjoy it.
I'm running a condi necro. I admit she's a bit slow to kill small enemies. But regular mobs, or 5 veterans, or a few Champions, they all go down pretty fast once I have enough time to stack conditions. It's funny looking a veteran in almost the same time it takes to kill the trash.
- edited September 28, 2019
Power DPS offers better instant access damage, whereas condition damage has ramp up time.
WoodenPotatoes is doing an excellent open world build series at the moment. You should check it out.
My Wiki Profile
Honorary Seraph Captain
Guardian Expert - edited September 28, 2019
Thanks for the help again, my guard i'll keep for sup altho i almost dont play DG, fracs(never ran) and leave the dmg for warr and elem as i said. Power DPS guard i think a little 'squish' when fighting tough boss and mobs.
One more thing.. the power build attributes are power, precision and ferocity and the hybrid build would be power, precision and condition? wat about a 'combat healer' for exemple which are the atts? is it possible to make a tanky/dmg build for exemple? if yes which are the atts?
' Hey Moxxi you should be bright orange, because this body... is LEGENDARY!'. (Borderlands 2 Drunk)
@ancafr.9274 said:
Thanks for the help again, my guard i'll keep for sup altho i almost dont play DG, fracs(never ran) and leave the dmg for warr and elem as i said. Power DPS guard i think a little 'squish' when fighting tough boss and mobs.One more thing.. the power build attributes are power, precision and ferocity and the hybrid build would be power, precision and condition? wat about a 'combat healer' for exemple which are the atts? is it possible to make a tanky/dmg build for exemple? if yes which are the atts?
bump...
' Hey Moxxi you should be bright orange, because this body... is LEGENDARY!'. (Borderlands 2 Drunk)
@Hoodie.1045 said:
It depends on the profession and the type of builds you're going for. For end-game PvE, most professions work better with power builds but there are some who also have viable condition builds. I would recommend using power builds in open world because it's faster to kill them yourself than waiting for conditions to kill mobs. As for condition builds, every profession has one however some professions don't have enough condition application or weren't designed with condition damage in mind. You can certainly play those builds, but they're lackluster compared to power builds.Let's take for example burn guardian, whether it's core guardian or firebrand they're both good builds, but there's the problem: condition guardian builds only have that one condition. No poison, bleeding, torment, nothing but burning. Burning is the highest dealing damage, but it doesn't last for long and it takes longer time to deal burn damage that's close to power guardian build. The reason why condition engineer has the highest condition damage is because it has a ton of conditions: bleeding, poison, confusion, burning etc. However it is the profession with a highest skill ceiling. Achieving the highest condition damage with core engineer requires using four kits and learning lots of skill rotations.
This doesn't make any sense. First of all engi is not even close to highest dmg condition build, for example ele, warrior and revenant all have more damage in their condi builds.. and so has firebrand.
I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.
I am looking forward for a full grieving Holosmith and i want to ask if you have tried it out yet and how it performs.
Comments
I am playing currently condi-Holosmith with almost full Grieving (with 2 Viper Acessories). I have quite fun with it in T4 and CM fractals but also in General PVE Content. The ferocity boost brings a nice DPS upgrade for trashmobs while my total DPS on bosses did not go significantly down compared to full Viper set but the Rotation became a bit easier. However, my Playstyle is far from perfect and I get often outdamaged by our guild-DHs by ~10% or even a bit more. But it is still very enjoyable and makes fun to fight the high-end Content with Grieving stats^^
Imo Grieving is not good. Berserker will do better power DPS and viper better Condi DPS.
0@Adamantium.3682 said:
Imo Grieving is not good. Berserker will do better power DPS and viper better Condi DPS.Could you elaborate why that is, especially in the context of Holosmith or Engineers that apply a fair number of condition damage even in a Power-based rotation?
'Thief? How rude! I'm a Procurement Specialist.' -Glenn Gynnafante
@Ojimaru.8970 said:
@Adamantium.3682 said:
Imo Grieving is not good. Berserker will do better power DPS and viper better Condi DPS.Could you elaborate why that is, especially in the context of Holosmith or Engineers that apply a fair number of condition damage even in a Power-based rotation?
Modified ammunition and incendiary powder are on the same tier. One is required for a good power build and the other one for a good condi build. It's very unlikely that hybrid would outperform a specialised build with that.
Holo doesn't even have that good burns. 2 * 2sec burns with trait and 8*1s burns with photon blitz + firebomb. Bleeding would have only 33% duration increase.
Laser disc causes bleeding for some reason too.
Grieving is really good if you have a strong single condi application but engi always had bleed + burn.It's strictly worse than full vipers condi engi or full zerker power Holo, has been tested already (me included). Modified ammo competes on the same tier burning duration does so just looking at traits you can tell it's not gonna work. Here's a more in depth video on grieving as a whole:
@Nephalem.8921 said:
@Ojimaru.8970 said:
@Adamantium.3682 said:
Imo Grieving is not good. Berserker will do better power DPS and viper better Condi DPS.Could you elaborate why that is, especially in the context of Holosmith or Engineers that apply a fair number of condition damage even in a Power-based rotation?
Modified ammunition and incendiary powder are on the same tier. One is required for a good power build and the other one for a good condi build. It's very unlikely that hybrid would outperform a specialised build with that.
Holo doesn't even have that good burns. 2 * 2sec burns with trait and 8*1s burns with photon blitz + firebomb. Bleeding would have only 33% duration increase.
Laser disc causes bleeding for some reason too.
Grieving is really good if you have a strong single condi application but engi always had bleed + burn.With nightmare-trapper rune combo and sigil of malice (i hipe its the right one)
You get up to 67% condition duration on bleed and burn.I knew it would be little bit less strong than vipers or berserker gear in the corresponding dmg section but my main question is how does it perform overall in dmg.
I am not a meta player, i am not doing raids, pvp or high level fractals.
Just openworld mainly.Toss away the bleeding, Focus on burning and direct damage (e.g. sigil of smoldering + sigil of air + runes of Berserker that gives both a 5% direct and 5% condition damage boost) and I am sure that you will have a ton of fun in open world and also in fractals. F/T, Bomb Kit and Pistol 4 offers nice Long burning, supported by that freaking hyper-ray-elite-beam while exceed skills provide you a nice short-term burst for small Mobs.
Here my easygoing-playstyle-advice for open world:
- For small Mobs just go with pistol 4 and then photon forge, should be enough to eliminate them fast. Maybe a bomb 2 for sweet AOE burns.
- For longer fights go for some burning stacks first with bombs, Pistol 4 and Flamethrower before switching to photon forge. Switch out of the forge after a little while to refresh burning and go back in.
- If you go with enhanced capacity storage on holosmith you can photon forge until close to overheat (goes quite fast with the 600 range AOE CC) and then apply yourself 6s of quickness with sword 3, use it for Pistol 4, Bomb 2 and sword autoattack until down to 1/3 heat. Twitch in F/T 4 whenever you have the Feeling for it. Don't Forget that cooling down those 3 tears of heat heals you by ~9000 HP !
Not meta, but fun, nice dps and gives you a free skill slot to take with you whatever you want (rocket boots, grenade kit, Anet-Arena, Elixir gun)
@Prinzsecond.4863 said:
Toss away the bleeding, Focus on burning and direct damage (e.g. sigil of smoldering + sigil of air + runes of Berserker that gives both a 5% direct and 5% condition damage boost) and I am sure that you will have a ton of fun in open world and also in fractals. F/T, Bomb Kit and Pistol 4 offers nice Long burning, supported by that freaking hyper-ray-elite-beam while exceed skills provide you a nice short-term burst for small Mobs.Here my easygoing-playstyle-advice for open world:
- For small Mobs just go with pistol 4 and then photon forge, should be enough to eliminate them fast. Maybe a bomb 2 for sweet AOE burns.
- For longer fights go for some burning stacks first with bombs, Pistol 4 and Flamethrower before switching to photon forge. Switch out of the forge after a little while to refresh burning and go back in.
- If you go with enhanced capacity storage on holosmith you can photon forge until close to overheat (goes quite fast with the 600 range AOE CC) and then apply yourself 6s of quickness with sword 3, use it for Pistol 4, Bomb 2 and sword autoattack until down to 1/3 heat. Twitch in F/T 4 whenever you have the Feeling for it. Don't Forget that cooling down those 3 tears of heat heals you by ~9000 HP !
Not meta, but fun, nice dps and gives you a free skill slot to take with you whatever you want (rocket boots, grenade kit, Anet-Arena, Elixir gun)
I wanted to focus on keeping bleeds on targets for higher crit chance to proc higher crit dmg.
Atm i am running gogglesas stunbreak and fury uptime, boots for finishers and mobility, arena for lightfield clense and boons. Water turret for waterfield blasting and the hyperbeam to melt stuff.Its running smooth and i can get out of trouble really fast. I have to test which setup will be fun in fractals but i will see.
Thx for tipps.Sure, there is absolutely nothing wrong in focussing to keep up the bleeding. However, keep in mind that your criticals do bleeting at 33% Chance for at least 4 seconds, so depending on what skills you use and how many hits, you will have at least 50% bleeding uptime anyway even with slow hits. So without doing any big maths I would assume the dmg increase you get is not more than 2-3%, which you may as well lose again by prioritizing a skill that inflicts bleeding instead of a higher dps skill. So dps-wise it may turn out even at the end.
Rocket boots are a nice choice anyway, the mobility is nice, the toolbelt is nice and the explo finisher gives additional Options. Water turret and Light Arena are nice too, although you Need to rank up heat first for to use the Arena to the fullest but the protection and fury you gain out of it are great.
So it seems you are focussing more on the direct damage part using the grieving stats than the burning/condition damage part? You could also try to Switch out the goggles with the bomb kit (mainly due to bomb 2, bomb 4 and toolbelt CC).
@Prinzsecond.4863 said:
Sure, there is absolutely nothing wrong in focussing to keep up the bleeding. However, keep in mind that your criticals do bleeting at 33% Chance for at least 4 seconds, so depending on what skills you use and how many hits, you will have at least 50% bleeding uptime anyway even with slow hits. So without doing any big maths I would assume the dmg increase you get is not more than 2-3%, which you may as well lose again by prioritizing a skill that inflicts bleeding instead of a higher dps skill. So dps-wise it may turn out even at the end.Rocket boots are a nice choice anyway, the mobility is nice, the toolbelt is nice and the explo finisher gives additional Options. Water turret and Light Arena are nice too, although you Need to rank up heat first for to use the Arena to the fullest but the protection and fury you gain out of it are great.
So it seems you are focussing more on the direct damage part using the grieving stats than the burning/condition damage part? You could also try to Switch out the goggles with the bomb kit (mainly due to bomb 2, bomb 4 and toolbelt CC).
Yes i am focussing more on power and support it with condi dmg against higher toughness enemies and champs.
I am personally not a fan if kits (i know i know its a dps loss etc ^^) but i give it a try.