- Orrn Seem Too Tanky And Still Does Too Much Dmg Mean
- Orrn Seem Too Tanky And Still Does Too Much Dmg Play
- Orrn Seem Too Tanky And Still Does Too Much Dmg 2
Orrn Seem Too Tanky And Still Does Too Much Dmg Mean
Sep 03, 2013 I always hear my cousins arguing and saying 'Does to'? I want to know if, when something like 'It does to count!' Is said, is it 'does to' or 'does too'? Feb 20, 2011 Building slightly tanky makes a tank's damage go down a lot. They're building survivability, not damage. They only seem like they're hitting you hard because you have no health, armor or mr. With a little tankiness, some lifesteal, and kiting, you should be able to handle most tanks without too much trouble if you're alone. Tanks don't really do more damage than damage dealers. It's just that damage dealers get blown up so fast by everything, that they have to hit tanky people to stay safe, and tanky champs seem to match their damage because tanks have the easiest access to the squishy people so will often hit them over other tanks.
Orrn Seem Too Tanky And Still Does Too Much Dmg Play
What do you think when you hear the name garen?
A top-notch top lane bruiser? There is a ton of them.
An invincible tank?Hes heavy but still not extraordinary.
What about ad/ap carry?Definitely not.
This is what i used to think: I'm gonna stick this 6-stack-chogath-sized sword into someone's head!
The bad thing is that this ultimate-skill was to me what made garen unique,a nice finisher worth to be afraid of and cool as s**t at the same time.Not too strong to be able to one shot carries and not too weak,as it was scaling with % of missing health on target plus magic dmg. Now garen is just MEH . There are more useful champs for top-lane and he is not a good choice for the newer players either.I think the nerf should be removed and have him returned to his previous stage.I also notice that riot is nerfing the older champions,making the newest seem better ,and it may be part of their sell-plan or something ,but please riot, make them weaker,not unplayable. What makes lol fun is the diversity among champions and you are slowly taking that way
PS:there is the same post a few spots below with a mistake on title and i found of no way to fix that so i made another one)
Orrn Seem Too Tanky And Still Does Too Much Dmg 2
Let me start off this thread with saying that most of the time I am able to find a solution to w/e problem I have gradually after time, whether it be in real life or in this game. However at this point, I simply have not come up with a solution to the tanky meta game.
For roughly 1-3 months (maybe more) I have been subject to getting my ass handed to me, over, and over, and over again by characters that can go tanky and still achieve damage per second close to a character that goes damage items.
I play just about every hero in the game, it is very rare where I will pick the same hero more than once in 2 games, I just simply don't do it to often. However, I come to you now, Guides & Strategy forum, on my knees. I need to know of a champion that can beat the abomination known as tanky champions. I would devote all my ip for years just to beat 1 ****ing tank team. I just got out of a game where my opponent at level 1 started out with 80 armor. 80. ****ing. armor. My auto attacks were doing stupidly low damage, even with me and armor penetration runes + masteries, yet he was doing damage quite fine to me, considering how I devoted my items /masteries / runes to damage while he devoted his to becoming a tanky, he was doing near full damage to me while I wasn't doing really any damage at all.
So, to sum this whole post up: I need champion that can kill a tanky dps 1v1. Mainly against champions such as Irelia, Olaf, Cho'Gath, Mundo, etc.