What is the best DPS revenant build today for PvE and PvP/wvw? Question 9 comments. Save hide report. This thread is archived.
- Sep 24, 2019 A stamina build with an edge, The Fury is a mountain; able to dish out as much damage as it takes, whilst making inferior recruits flee for their worthless lives. With 10k max magic, 32k health, and 35k max stamina, The Fury is no man's fool. The Fury is best for PvP due to its.
- The Revenant is a Melee fighter from the Prime world of Trove. This steel-plated specter sacrifices health to deal damage and defend allies. This class is tank-oriented that uses a Spear to deal physical damage. The Revenant has a shield as a cosmetic feature that has no effect on gameplay. Similar to the Lunar Lancer, this class will have its own head feature allowing players to appear.
- I am so lost now lol. I would like to know what is the absolute best mage (caster they they are supposed to be) build for pvp. I am following Valeryy's build for pve as 61 Warlock, but want to know what comes close to being or is the best build for pvp. If you can please give specific answers and soul tree build calculator links. Thanks bunches.
Known as “Vlad” during development, Revenant was expected to be a bloodsucking vampire. Since his release in August 2018, we do know that he is more of an Eidolon energy type of guy and he is a mixture of damage, crowd control and self heal. Especially his ultimate ability Danse Macabre is really fun to play and can quickly kill large groups of mobs. For extra mobility and health regeneration using Revenant’s third abilityReave is highly recommended.
You can even cast this skill while you’re channeling Danse Macabre! There are different kind of approaches for building this Warframe and if you follow this guide you will find more than one fitting idea.
Pros
- High shields
- Good armor
- Interesting play style
- Respectable damage output
- Self healing ability
- Good mobility
Cons
- Highly energy dependent
- Needs a lot Forma to be good
The different builds
Since the aura slot already comes with a build-in Naramon polarity, going for seems to be the right choice. Don’t forget that doesn’t work while you channel your ultimate ability, so using this aura isn’t reasonable. If you really want to upgrade your damage output, might be a place to look, but generally speaking you just want to stay with the build-in aura polarity. Since you want to build around your ultimate skill, going for a high efficiency is also strongly recommended, which means that you always want and if you have enough space, should also be included.
Tip:If you want to know more about Revenant and his abilities, feel free to take a look at the wikia page!
The main build
This build is usable in almost every environment and can kill large groups of enemies without any problems. You don’t need to include if you don’t have that mod maxed. Using the normal version of instead is totally okay and will also allow you to do the build without four Forma. Priemd Continuity helps with the energy drain from your channeled ability and also boosts Reave. Since you already have a large shield, boosting it with as the preferred survival mod is a good way to survive in higher level missions. If you ever get low on health (e.g. due to toxin or slash damage) just use your third ability to heal yourself.
over is more a personal choice here and if you feel like you need a bit more range, go ahead and change those two. Other than that don’t forget that you can use your Reave while channeling your ultimate ability for better mobility and have fun while killing everything in your way!
The ranged build
Endless (fissure) missions like defense, excavation or interception profit from a fast clearing speed. Using a huge amount of ability range on Revenant will help you with that endeavor and will also improve your ability to quickly kill everything. You also use the maximum amount of ability efficiency, as well as every range mod you can lay your hand on. helps with keeping the ability strength at a useful level.
Only 95% ability strength does look a bit weak, but if you try it in a mission, you will see that you can kill everything until the mobs start to hit level 60. So if you think about doing a Axi or longer Neo run, picking this build isn’t recommended. Otherwise the huge range will speed everything up.
The high level build
Thinking about using Revenant for Sorties or ESO? Then give this build a try! You’re not using , so you won’t reach the efficiency cap, but using a combination of , and will give you lots of energy, while you use your third ability to keep yourself healthy. If you find yourself having energy problems in ESO, try to switch out for to increase your energy income.
This build is also suitable for longer survival runs, so if you get a good team and camp in a dedicated room to use your ability in a narrow spot, you can probably kill everything that’s coming your way.
Conclusion
Revenant is a great Warframe and is really fun to play. Sadly, his first and second ability are kinda useless and not worth building around, but his ultimate ability is in combination with his Reave skill a good and strong basis for a damage build. Revenant won’t out-damage a Saryn, a Mesa or a Volt, but you can have lots of fun and still kill your enemies in a decent amount of time. Just give these builds a try and have fun while doing so!
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
- 2Skill Bar
- 4Equipment
Overview
A high skill cap PvP Power Revenant burst build, created primarily for carrying teamfights. Works best with a support by its side which makes up for the build's relative lack of sustain (especially condition cleansing).
Skill Bar
Template Code
Specializations
Revenant Build Gw2
Variants
- is a less popular but more bursty choice.
Equipment
Equipment Changes
Amulets
- - a more tanky option.Demolisher's Amulet+1050 Power+1050 Precision+560 Toughness+560 Ferocity
Usage
General
- Invoking a legend resets energy to 50, removes 1 condition, and could even trigger the sigils of your active weapon set (if they are not on CD) among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs, low on energy, or need to cleanse/break stun.
- Begin on (Glint) and immediately activate the following 3 upkeep skills for party buffing:
- Optional: add to the mix just before leaving from spawn, especially if a teammate wants to stack boons (a ranger using for example)
- In combat don't try to maintain your Glint upkeeps for too long, in most cases they shouldn't stay up for more than 3 seconds. Activating Facet of Elements and Strength only to immediately follow up with using and is a perfectly fine thing to do - these are also some of your best AoE skills.
- can be used to knock downed opponents away from their teammates who are trying to revive them, or to knock them off of capture points - the latter allows you to take the cap while bleeding them out, delaying their respawn.
- Both elite skills have obvious tells and are easy to dodge, stow weapons to cancel casting if they're about to be evaded/blinded - this will save all the energy cost and only send the skill on a cd of 5 seconds. The same qualities make these skills perfect for fake casting by stowing weapons immediately after beginning the cast, baiting enemy dodges/blocks.
- is one of the most versatile and strongest skills in the build:
- is a cheap stun breaker and one of the few skills in the game that can reveal stealthed targets.
- The Blind from Gaze can be used to avoid powerful attacks without wasting dodges, and can help you stomp warriors/revenants/engineers/rangers by blinding their downed CC. Even mesmers can be stomped with a little luck because of the AoE reveal.
- If you're Blinded while channeling you can use at the last moment before the skill finishes its animation - in this case Gaze of Darkness will miss instead of your elite.
- Movement speed is capped at 33% while out of combat, making Swiftness just as strong as Superspeed. During combat however can be used for boosting your mobility, which is also useful for disengaging.
- 's active chain skill is best used while on Shiro as a source of ranged poking/AoE cleave.
Dealing damage
- Playstyle:
- Herald no longer has the sustain it once had, and staying in melee range without active blocks or evasion could quickly overwhelm it. Although generally perceived as a melee build, there are quite a few ranged skills that will play an important part. The build's geared towards massive burst damage and utilizes hit-and-run tactics.
- Use skills like , , Shiro's or to poke from a safe distance if going into melee would be too dangerous (bunch of hostile AoEs on point for example).
- Create openings where you can pressure targets uninterrupted by utilizing your CC skills such as or . Make every moment count by capitalizing on the setup with tools like Quickness, and to further increase the damage of your followup burst.
- and Can't find such skill 'Death Strike'! Please refer to our skill index. will serve as the primary burst skills in the build.
- Might and Fury stacking is a crucial part of ramping up your damage, but most of it happens effortlessly as a result of passive traits and upkeep skills such as and .
- works best in 1v1s, where the damage isn't split. In teamfights it's mainly used for the evasion.
- Note: If you're facing an opponent with access to Stealth, land Facet of Darkness' chain skill on them to apply Revealed, as stealth cancels Unrelenting Assault.
- It's possible to make all projectiles of Precision Strike hit your target even in a teamfight by standing inside your opponent's hitbox (inside their character).
- can augment any skill and increase your damage output significantly while active. It's quite expensive though, so don't maintain it for more than a few seconds at a time, use it only for bursts. Note that it's only single target damage, doesn't cleave but still increases your AoE damage through . Always stop maintaining this skill if you're about to hit 0 energy - turning it off sends it on a 1 second CD while running out of energy results in a 4 second CD.
- is great for initiating fights from range and immediately starting off with Quickness coupled with unblockable attacks. Quickness can be used to do burst damage or cleave downed targets better through auto attacking, while the unblockable attacks could seal the fate of enemies relying on blocking as their last resource option for sustain. Either follow up with hard hitting attacks or a if you wish to interrupt them (and to cancel their blocking skill).
- is a skill with life steal, which means the damage it deals bypasses any damage mitigation including Protection or even . That being said it still can't go through evasion or invulnerabilities such as .
Best Dmg Revenant Build Pvp Build
- won't be used much because it blows pretty much your entire energy pool, leaving you defenseless and with barely anything to capitalize on the CC. This should only be used to set up kills for your teammates, or to interrupt very important channels like a rez or a stomp.
Burst combo examples
From range
- Any of your other skills on the weapon set, or swap to staff for a CC (skill 5).
Melee
- Optional step - swap legends and use Impossible Odds
Self sustain & how to deal with conditions
- 's chain effect is your jail free card - makes you immortal for the duration by converting all incoming damage into healing. It's also by far your best tool for dealing with condition spikes. Some players may stop pressuring you once Face of Light's been activated, in this case you should just wait a couple of seconds before using Infuse Light. Make sure you get at least 10k healing out of this skill, try to predict when burst is coming and use Facet of Light in advance - FoL has a cast time thus cannot be used while stunned, but Infuse is instant.
- Revenant doesn't have any mass cleanses, instead it's the proper chaining of smaller removals that's going to do the trick:
- The highest possible number of conditions that can be removed in one combo is 8 (9 if we count Blindness, which you should attempt to remove before starting the chain, and potentially 12 with if taken but that's pushing it).Superior Rune of Leadership(1): +8 to All Stats(2): +5% Boon Duration(3): +12 to All Stats(4): +10% Boon Duration(5): +16 to All Stats(6): +10% Boon Duration; when you use an elite skill, convert up to 3 conditions into boons of all nearby allies. (Cooldown: 45 seconds)
- Ideally start with to get rid of all snares and hard-CC such as Fear and Taunt. This skill alone could remove 4 different non-damaging conditions thus increasing the chance of cleansing the more important, damaging ones with other skills. The evade frame of the skills also ensures that you won't be inflicted with new conditions.
- Swapping to staff removes a condition thanks to (if taken) and swapping legends can remove another one via the trait , bringing the total count to 6. If you were already on Staff it's still possible to proc the Cleansing sigil with a legend swap, as explained earlier.
- Finish the chain with .
- After this you should be safe, but you've also exhausted your kit so play defensively for a while in order to avoid getting hit with new conditions by chaining blocks/evasions, or just staying at a safe distance for a couple of seconds.
- The highest possible number of conditions that can be removed in one combo is 8 (9 if we count Blindness, which you should attempt to remove before starting the chain, and potentially 12 with
- The combination of Staff and Shiro gives the revenant amazing tools for disengaging/stalling. Riposting Shadows gives 15 endurance whilst also evading and removing every hard-CC / snare from the player. In addition to that Staff has a short CD block/evasion in form of and .
- Safest way to benefit from when you need it for the healing is to use skills with evasion/blocking that also deal damage, such as Warding Rift, Surge of the Mists, or Unrelenting Assault.
Counters
- Heavy condition pressure
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