Fgo Np Dmg Vs Card Dmg

  • With high NP generation per hit, and superb hit counts where it matters, MHXA can quickly charge her NP and even provide a modicum of stars. Due to her high base NP gain, any Extra chain that begins with an Arts card will see excellent NP generation, especially with Overkill.
  • That said, sustained damage should also take into factor NP damage, and given Arturia’s higher NP damage and faster NP recharge due to the NP gauge recovery, she could end up out-damaging Attila still in the long run. And if you are facing up against a strong, high HP boss, you should be bringing single-target NP Servants anyway, not AoE NP ones.

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This article deals with basic combat mechanics, especially those related to the command card system.

Fate/Grand Order’s Command Card-based combat system is intricate and interactive, allowing for different actions to bring about massively different outcomes. As such, it is very important that players understand these mechanics in order to obtain an advantage in battle.

Command Cards come in three types, with each having their own unique bonus. Buster cards deal more damage, Arts cards generate more NP charge, while Quick cards generate more critical stars. The details of these properties are as follows:

Dmg
CardDamageNPStars
Buster150%0%10%
Arts100%300%0%
Quick80%100%80%

Each Servant comes with a five-card deck, which contains at least one of each card type. When a party comes into battle, the three Servants’ decks are combined and shuffled, and then five cards are dealt each turn. After three turns, the now-empty card pool will be reset. Due to this mechanic, it is to some extent possible to predict which cards will appear on the next turn, helping with the decision making process.

Fgo

When used as the first card in a chain, each respective Command Card grants a bonus to all cards in the chain. The bonus gained depends on the card type, with Buster cards increasing damage, Arts cards increasing NP gain, and Quick cards increasing critical star gain. The details of these effects are as follows:

CardFirst Card Bonus
BusterAdds an additional flat 50% damage increase to the card damage modifier, with no multiplicative scaling.
Depending on the power of the given card, this can be approximately a 20-50% increase in overall damage.
ArtsAdds an additional 100% to the card's NP gain modifier.
(E.g. Arts goes to 300->400%, Buster 0%->100%, Quick 100%->200).
Quick20% critical star rate

Due to their significant effects, the first card bonus allows even the most ill-suited card types to gain some benefits (e.g. Buster cards can generate NP charge with an Arts first card bonus).

A card’s position affects its performance: a card placed in the third position would deal more damage, gain more NP charge, and gain more stars than if it were placed in the second position. As such, it is generally beneficial to put more important cards in the final slot of a card chain. However, to be noted, the first card bonus grants more to the whole chain when compared with card positioning. The details of the effects of card positioning are detailed below:

Damage
CardFirstSecondThird
Arts100%120%140%
Buster150%180%210%
Quick80%96%112%
NP Gain
CardFirstSecondThird
Arts300%450%600%
Buster0%0%0%
Quick100%150%200%
Star Generation
CardFirstSecondThird
Arts0%0%0%
Buster10%15%20%
Quick80%130%180%

A same-type chain (alternatively known as a same-color chain) is formed when three cards of the same type are chosen. It grants an additional effect, depending on which type of cards they are:

Card TypeChain Effect
QuickGrants 10 critical stars.
ArtsAll Servants whose cards are in the chain gain 20% NP gauge.
BusterEach non-NP Buster Card gains bonus damage equal to 20% of the Servant’s ATK. This bonus damage is flat, meaning that it is unaffected by defense buffs/attack buffs, or class advantage.

A brave chain is formed when three cards belonging to the same Servant are chosen. Upon doing so, an Extra card is added to the end of the chain, granting a fourth attack for the Servant. This Extra card functions in much the same way normal cards do in that it can benefit from buffs or effects that enhance its ability to deal damage, increase NP gauge, and generate critical stars. However, the Extra card is incapable of performing critical hits or directly benefiting from buffs that enhance a specific card's effectiveness, but it makes up for this by possessing high values in terms of its damage, NP gain, and critical star gain modifiers. In addition, a Brave Chain that's made up of a Same-Type Chain (i.e. STC) has an even higher damage modifier than normal. The specifics of the Extra card are as follows:

DamageNP GainStars
200% (350% STC)100%100%

A Servant’s Noble Phantasm functions as an additional card in their pool. As such, it is able to grant First Card bonuses, and form same-color card chains. However, there are a couple of important things to be noted:

1. Noble Phantasms are always treated as the first card. This means that their performance is unaffected by their position in a card chain.

2. The Noble Phantasms themselves are not affected by the First Card bonus, nor the same-type chain bonus.

Due to these properties, it is generally recommended to put Noble Phantasms up front in a chain, except if the First Card bonus they grant is undesirable.

This chain can only be formed by using one NP directly after another one. It increases the NP’s Overcharge level for every NP before it. To be noted, however, Overcharge only amplifies the NP’s secondary effect; as such, it does not directly affect damage, unless the secondary effect is something that does so.

The last major part of the basic combat mechanics is the class advantage. As per the in-game guide, classes interact with each other in the style of weapon advantage. For the six normal classes (Saber, Archer, Lancer, Rider, Caster, Assassin), this translates to dealing double damage to and receiving half damage from an opponent they have a class advantage on.

Currently, the only exceptions to this are Berserkers, Rulers, and Shielders. Berserkers deal 150% damage to all classes while receiving double damage, and Rulers receive half damage from other classes except for Berserker. The Shielder class, on the other hand, deals and receives normal damage against all classes.

A thing to keep in mind is that not all Servants deal the same amount of damage, even with the exact same attacks and Servants. This is due to a hidden base damage modifier that is attached to each class. The details of these modifiers are as follows:

ModifierClass
110%Berserker, Ruler, Avenger
105%Lancer
100%Saber, Rider, Shielder
95%Archer
90%Caster, Assassin

Another modifier to damage lies in a hidden attribute for each Servant in the game. There are five attributes in total, although the Beast attribute is not currently used in the US version of the game. The attributes are as follows:

AttributeGeneral Description
EarthServants originating from fairy tales and folklore. Deal increased damage and take less damage when fighting Man opponents.
ManServants who were actual historical figures. Deal increased damage and take less damage when fighting Sky opponents.
SkyServants associated with divine beings, typically those with Divinity. Deal increased damage and take less damage when fighting Earth opponents.
StarVery significant figures representing the best of mankind. Deal increased damage to Beast opponents.
BeastHarbingers of apocalypse, this trait is rarely found among normal Servants. Deal increased damage to Star opponents.

As with Servant classes, the hidden attribute affects both damage dealt and received, though to a much lesser extent, with the damage increase and reduction being only 10%:

ATK DEFEarthManSky
Earth100%110%90%
Man90%100%110%
Sky110%90%100%

Star and Beast do 110% damage to each other.

For Masters looking to try their hand at manual calculations or looking into how the damage formula works behind the scenes, a full breakdown of the damage formula compiled by Kyte can be found on Beast's Lair.

Convert DMG to ISO File

A .DMG file is the disc image file used by MAC OSX. It is an exact copy of a hard disk or compact disk. The DMG file can be burned to a CD or mount as a normal volume on Macintosh computers. Usually, the data in DMG file is stored in compressed format. On a Windows PC, AnyBurn can convert DMG file to ISO format, or burn it to a blank CD / DVD disc. To convert DMG file to ISO format, please follow the steps,

1. Run AnyBurn, and click 'Convert image files'.

Card

2. Select the source DMG file, and select the destination image file type to ISO format. Anyburn will create the default destination image file name based on the destination image type. The destination ISO file will be in the same folder of the source DMG file, you can change it if necessary. After you have made the selection, click 'Convert Now' to start conversion.

3. AnyBurn will start converting the DMG file to ISO format, and showing the conversion progress.

Fgo Np Dmg Vs Card Dmg Free

4. You should see the message 'Converting image file finished successfully.' when the conversion complete.