How Much Dmg Is Trobriands Final Blast

Overview

  1. How Much Dmg Is Trobriands Final Blast 2016
  2. How Much Dmg Is Trobriands Final Blast 2

The Blast Mine is located in the northern section of the Lovakengj House in Great Kourend. Blast mining is a minigame, which grants Mining and Firemaking experience. Participating in the minigame requires 100% favour with the Lovakengj House. Blast mining requires dynamite, which is made from volcanic sulphur, juniper charcoal, saltpetre, and a pot, then adding a ball of wool to the resulting. Corrosive Damage is one of the six secondary elemental damage types, composed of Electricity and Toxin damage. It is immensely useful against Grineer Ferrite Armor and Fossilized Infested creatures, but fares poorly against the Proto Shields of some elite Corpus enemies. Corrosive damage's status effect is Corrosion, which degrades the target's armor (either Ferrite or Alloy) by 26% for 8. It should be noted that this large increase in profit is a result of gaining access to runite ore at level 75 - 10 levels lower than normal, a perk of using the Blast Mine. At level 90: 64.4k xp per hour with 587k gp per hour. Press FOCUS/CAST or QUICK CAST while holding UP to release a wave of energy in an arc with increased range around and above the Knight, dealing 4 bursts in quick succession. It is 16 times stronger than an Old Nail, making it the second strongest unmodified attack in the game, with the only other contender being the combined seven strikes of Cyclone Slash with the Channelled, Coiled, and Pure.

The damage formula in Dragon Ball Legends is opaque, strange, and convoluted. That's why GamePress does the grunt work for you with our new DBL Damage Calculator.

If you still want to know damage calculation actually works in Dragon Ball Legends, read below for a general overview of how damage is calculated in Dragon Ball Legends. A little damage mechanics knowledge might just help you build your next PVP super-team!

The Damage Formula

$$ Damage = Base times ArtsPower times Stats Delta times Bonuses $$

Details on each of these four factors after the jump, in summary:

  • Base: Base damage scales linearly with level
  • ArtsPower: A damage multiplier based on the type of attack selected.
  • Stats∆: Attacker's and Defender's stats influence damage in a non-linear fashion.
  • Bonuses: Other damage bonuses/reductions go here.
  • Damage: Actual damage output, with a small variance of 98%~100% of the calculated value.

Note that attacker's stats will be subscripted with A and defender's stats will be subscripted with D.

Base Damage

Base damage grows linearly withAttacker Level, maxing out at about 477 damage per ArtsPower at the current level cap (but eventually 3,048 at level 9999). Because this factor depends solely on Level, it does not vary from fighter to fighter nor with stats. This means if we can ignore the Stats∆factor, attack damage simply increases incrementally as your fighter levels up.

ArtsPower

Every attack has a fixed ArtsPower value, which somewhat surprisingly do not usually vary from fighter to fighter.

When unlocking an Arts Card Level panel in Soul Boost, it increases the associated attack's ArtsPower slightly - by 5 ArtsPower for Blast/Strike Arts and by 20 ArtsPower for Special Arts - this translate to a 5% increase in damage per level for Strike and Blast Arts, and 7.7% for Special Arts.

ArtsPower at Arts Card Levels

Attack Type0% SB100% SB200% SB300% SB398% SB
Blast1515151515
Strike x51515151515
Strike x73030303030
Strike x84545454545
Blast Art100105110115120
Strike Art100105110115120
Special240*240*240*260*260*
Ultimate300300300325325
Suicide135~450**135~450**135~450**145~485**145~485**

*Pikkon and Krillin specials have 210 (230) ArtsPower.

**Suicide Artspower increases with lower HP.

Because both Base Damage and ArtsPower do not generally vary from fighter to fighter, taken together they provide a rough damage range for most fighters. For example, a level 1,500 attacker will generally do around 47,670 damage with their Strike or Blast Arts (ArtsPower = 100), against an equal matchup without any bonuses.

Stats∆

Each attack is classified as Strike, Blast, or Complex, and only the relevant stats are used for calculation.

$$ Stats Delta = 2 ^{ arctan ( f ) } $$

$$ f = 5/6 times {{ Attack_A * BaseAttackBonus_A } over { Defense_D * BaseDefenseBonus_D }} - 1 $$

Note: Specials, Ultimates, and Suicides are all considered Complex damages, and uses the average of Strike/Blast for Stats∆ calculations.

The heart of Dragon Ball Legend's damage calculation formula may look super intimating, and it is.

In essence, it compares the Attacker's Attack Stat (Strike or Blast) against the Defender's Defense Stat (Strike or Blast), and scales in a way that caps the damage range between 50% to 300%. Maybe it's easier to visualize this way:

The $2^ { arctan (f) }$ formula has some interesting properties:

  • It caps out at 300% when Attacker's Attack is significantly higher than Defender's Defense.
  • It caps out at 50% when Attacker's Attack is significantly lowr than Defender's Defense.
  • It's roughly linear when the two stats are fairly comparable:

When Attacker's Attack is exactly 1.2x of Defender's Defense, Stats∆ defaults to 1, and Final Damage is simply:

$$ Damage = Base * ArtsPower $$

Before bonuses.

Thus, a Level 1000 Attacker with 1.2x of Defender's Strike Defense will deal 32,850 damage with an Strike Arts Card without any bonuses.

Base Stats Bonus

When a skill description, such as Z Abilities, increases one of base stats - base Strike Attack, base Blast Attack, base Strike Defense, base Blast Defense - it does not directly affect damage. Instead, it is added into the Stats∆factor.

If you ever wondered why your Z Ability bonus boosts damage less than expected, this is why.

Boosts to base stats always increase damage less than raw damage boosts. The greater the stats mismatch between fighters, the worse it gets.

Other Bonuses

Other Damage bonuses go here. In general, same type bonuses are additive and differ type bonuses are multiplicative.

  • Tag-based damage bonuses/reductions
  • Strike damage bonuses/reductions (Important: not base StrikeAttack/Defense bonus, see above)
  • Blast damage bonuses/reductions (Important: not base BaseAttack/Defense bonus, see above)
  • Raw damage bonuses/reductions
  • Combo Reduction: each followup attack damage reduces by 10%.
  • Suicide Attacks: increase in effectiveness with lower Attacker HP (by 10% increments).
  • Color Advantage: Increase damage by 50% when effective, decrease damage by 50% when ineffective.
  • Critical: Increase damage by 25%.

Final Damage

Actual damage will range from 98% to 100% of the calculated value.

Resistances

Every attack is categorized as one of 4 attack types - Slice, Pierce, Impact, Explode - with most non-Special Attacks treated as Impact damage. Damage received is reduced when Defender's resistance is above 100, and increased when Defender's resistance is below 100.

As result, a fighter like Android #19 EXwith 106 Impact Resistance will take 6% less damage from most non-Special Attacks, making him slightly more tanking than at first glance.

About the Author(s)

Consider helping out in updating the wiki for 3.9.0 - see Path of Exile Wiki:To-do list/3.9.0.

Kitava, the Insatiable
Level(s)45 / 67
Location(s)The Cathedral Rooftop (Act 5), The Feeding Trough
Quest(s)The Ravenous God
An End to Hunger
Health345 608 (Act 5)
4 460 067 (Act 10)
Damage2284
7242
ApS6.00
Resistance(s)15/25% Fire
15/25% Cold
15/25% Lightning
7/13% Chaos
Modifier(s)Unwavering
Cannot Be Slowed
60% Less Curse Effectiveness

Kitava, the Insatiable is the final boss of Act 5 and Act 10. He is the main antagonist of The Fall of Oriath expansion.

  • 3Strategy

Lore

Kitava is the Karui god of corruption. According to Karui tradition, Kitava is a cannibal deity with boundless hunger. He has the power to consume and corrupt the souls of people, like he did with King Kaom. Like the other gods of Wraeclast, Kitava's abilities are restricted by the Beast (which was destroyed by the player in Act 4).

There are several artifacts related to Kitava:

  • Kitava's FeastKitava's Feast
    Void Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (292.6-342)(438.9-513)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 68, 149 Str, 76 DexSocketed Gems are supported by Level 25 Melee Splash
    (265-330)% increased Physical Damage
    1% of Physical Attack Damage Leeched as Life
    1% of Physical Attack Damage Leeched as Mana
    Recover 5% of Life on Kill
    Enemies you hit are destroyed on Kill
    Hinekora bound Kitava to a rock
    that Kitava could not lift with all his might.
    Kitava vowed that when he broke free,
    he would devour every soul in Hinekora's domain.
  • Kitava's ThirstKitava's Thirst
    Zealot Helmet
    Quality: +20%
    Armour: (226-238)
    Energy Shield: (45-48)
    Requires Level 44, 50 Str, 50 Int30% chance to Trigger SocketedSpells when
    you Spend at least 100 Mana to Use a Skill
    15% reduced Cast Speed
    (70-80)% increased Armour and Energy Shield
    +(30-50) to maximum Mana
    Tukohama, Tawhoa and Kitava went to the lake to fish.
    Tawhoa weaved a net to catch the fish,
    Tukohama built a fire to cook the fish,
    and Kitava swallowed the entire lake, fish and all, with a single gulp.

Quest

Strategy

Kitava deals mostly physical damage and fire damage. High armour will help mitigate the physical damage, while supporting flasks will help reduce received damage.

Recommended flasks are Ruby FlaskRuby FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+50% to Fire Resistance
20% less Fire Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, Basalt FlaskBasalt FlaskLasts 4.50 Seconds
Consumes 40 of 60 Charges on use
15% additional Physical Damage Reduction
20% of Melee Physical Damage taken reflected to Attacker
Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, and/or Granite FlaskGranite FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+3000 to Armour
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
. If you're using an evasion based defence, Jade FlaskJade FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+3000 to Evasion Rating
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
.

Life Regeneration will help against Devouring Darkness, which can be assisted with various tools such as a Sulphur FlaskSulphur FlaskLasts 4.00 Seconds
Consumes 20 of 60 Charges on use
40% increased Damage
Requires Level 35Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
.

Taking Soul of Abberath from the Pantheon can also help with Ultimate Death Breath.

Kitava permanently lowers all of your resistances by 30% after 'defeating' him at the end of Act 5 (you can't win. You can only get him to about 50% health and then he turns on Enrage Mode, turns red, and fires a beam from his eyes that destroys the Purity of Innocence. Sin saves you at the last minute) , and reduces them by a further 30% after being defeated in act 10. Caution should be taken to make sure your resistances are high enough so the drop doesn't affect you too harshly. The effect is permanent and cannot be removed.

Level 45

Slam

  • Deals 75% of Damage
  • 50% less damage to Minions

Swipe

  • Deals 20% of Damage
  • 70% less damage to Minions

Throw Debris

  • Deals 100% of Damage
  • 50% of Physical Damage Converted to Fire Damage
  • 25% more Attack Speed
  • 30% less damage to Minions

Devouring Darkness

  • Deals X Physical Damage per second
  • Base duration is 6 seconds
  • Base secondary duration is 3 seconds
  • 50% less damage to Minions

X Blast

How Much Dmg Is Trobriands Final Blast 2016

  • Deals X to Y Physical Damage
  • 50% less damage to Minions

Level 67

X Blast

  • Deals X to Y Physical Damage
  • 70% less damage to Minions

Swipe

  • Deals 10% of Damage
  • 70% less damage to Minions

Beam Sweep

  • Deals X to Y Physical Damage
  • 50% of Physical Damage Converted to Fire Damage
  • 30% less damage to Minions

X Nuke

  • Deals X to Y Physical Damage
  • 90% less damage to Minions

Death Breath

  • Deals X to Y Fire Damage
  • 50% less damage to Minions

Devouring Darkness

  • Deals X Physical Damage per second
  • Base duration is 12 seconds
  • Base secondary duration is 4 seconds
  • 70% less damage to Minions

Beam Orb 1

  • Deals X to Y Physical Damage
  • 50% of Physical Damage Converted to Fire Damage
  • Base duration is 15 seconds
  • 60% less damage to Minions
How

Ultimate Death Breath

  • Deals X to Y Fire Damage
  • 95% less damage to Minions

Beam Orb 2

  • Deals X to Y Physical Damage
  • 50% of Physical Damage Converted to Fire Damage
  • Base duration is 20 seconds
  • 60% less damage to Minions

Trivia

  • In Finnish, 'kitava' means something possessing a large mouth or jaws.

Video

Gallery

  • Kitava's skull on display in Oriath

Version history

VersionChanges
3.2.0
  • Kitava's Heart can no longer be slowed below their base speed.
3.0.0
  • Introduced to the game.

How Much Dmg Is Trobriands Final Blast 2

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