Overview
The Blast Mine is located in the northern section of the Lovakengj House in Great Kourend. Blast mining is a minigame, which grants Mining and Firemaking experience. Participating in the minigame requires 100% favour with the Lovakengj House. Blast mining requires dynamite, which is made from volcanic sulphur, juniper charcoal, saltpetre, and a pot, then adding a ball of wool to the resulting. Corrosive Damage is one of the six secondary elemental damage types, composed of Electricity and Toxin damage. It is immensely useful against Grineer Ferrite Armor and Fossilized Infested creatures, but fares poorly against the Proto Shields of some elite Corpus enemies. Corrosive damage's status effect is Corrosion, which degrades the target's armor (either Ferrite or Alloy) by 26% for 8. It should be noted that this large increase in profit is a result of gaining access to runite ore at level 75 - 10 levels lower than normal, a perk of using the Blast Mine. At level 90: 64.4k xp per hour with 587k gp per hour. Press FOCUS/CAST or QUICK CAST while holding UP to release a wave of energy in an arc with increased range around and above the Knight, dealing 4 bursts in quick succession. It is 16 times stronger than an Old Nail, making it the second strongest unmodified attack in the game, with the only other contender being the combined seven strikes of Cyclone Slash with the Channelled, Coiled, and Pure.
The damage formula in Dragon Ball Legends is opaque, strange, and convoluted. That's why GamePress does the grunt work for you with our new DBL Damage Calculator.
If you still want to know damage calculation actually works in Dragon Ball Legends, read below for a general overview of how damage is calculated in Dragon Ball Legends. A little damage mechanics knowledge might just help you build your next PVP super-team!
The Damage Formula
$$ Damage = Base times ArtsPower times Stats Delta times Bonuses $$
Details on each of these four factors after the jump, in summary:
- Base: Base damage scales linearly with level
- ArtsPower: A damage multiplier based on the type of attack selected.
- Stats∆: Attacker's and Defender's stats influence damage in a non-linear fashion.
- Bonuses: Other damage bonuses/reductions go here.
- Damage: Actual damage output, with a small variance of 98%~100% of the calculated value.
Note that attacker's stats will be subscripted with A and defender's stats will be subscripted with D.
Base Damage
Base damage grows linearly withAttacker Level, maxing out at about 477 damage per ArtsPower at the current level cap (but eventually 3,048 at level 9999). Because this factor depends solely on Level, it does not vary from fighter to fighter nor with stats. This means if we can ignore the Stats∆factor, attack damage simply increases incrementally as your fighter levels up.
ArtsPower
Every attack has a fixed ArtsPower value, which somewhat surprisingly do not usually vary from fighter to fighter.
When unlocking an Arts Card Level panel in Soul Boost, it increases the associated attack's ArtsPower slightly - by 5 ArtsPower for Blast/Strike Arts and by 20 ArtsPower for Special Arts - this translate to a 5% increase in damage per level for Strike and Blast Arts, and 7.7% for Special Arts.
ArtsPower at Arts Card Levels
Attack Type | 0% SB | 100% SB | 200% SB | 300% SB | 398% SB |
---|---|---|---|---|---|
Blast | 15 | 15 | 15 | 15 | 15 |
Strike x5 | 15 | 15 | 15 | 15 | 15 |
Strike x7 | 30 | 30 | 30 | 30 | 30 |
Strike x8 | 45 | 45 | 45 | 45 | 45 |
Blast Art | 100 | 105 | 110 | 115 | 120 |
Strike Art | 100 | 105 | 110 | 115 | 120 |
Special | 240* | 240* | 240* | 260* | 260* |
Ultimate | 300 | 300 | 300 | 325 | 325 |
Suicide | 135~450** | 135~450** | 135~450** | 145~485** | 145~485** |
*Pikkon and Krillin specials have 210 (230) ArtsPower.
**Suicide Artspower increases with lower HP.
Because both Base Damage and ArtsPower do not generally vary from fighter to fighter, taken together they provide a rough damage range for most fighters. For example, a level 1,500 attacker will generally do around 47,670 damage with their Strike or Blast Arts (ArtsPower = 100), against an equal matchup without any bonuses.
Stats∆
Each attack is classified as Strike, Blast, or Complex, and only the relevant stats are used for calculation.
$$ Stats Delta = 2 ^{ arctan ( f ) } $$
$$ f = 5/6 times {{ Attack_A * BaseAttackBonus_A } over { Defense_D * BaseDefenseBonus_D }} - 1 $$
Note: Specials, Ultimates, and Suicides are all considered Complex damages, and uses the average of Strike/Blast for Stats∆ calculations.
The heart of Dragon Ball Legend's damage calculation formula may look super intimating, and it is.
In essence, it compares the Attacker's Attack Stat (Strike or Blast) against the Defender's Defense Stat (Strike or Blast), and scales in a way that caps the damage range between 50% to 300%. Maybe it's easier to visualize this way:
The $2^ { arctan (f) }$ formula has some interesting properties:
- It caps out at 300% when Attacker's Attack is significantly higher than Defender's Defense.
- It caps out at 50% when Attacker's Attack is significantly lowr than Defender's Defense.
- It's roughly linear when the two stats are fairly comparable:
When Attacker's Attack is exactly 1.2x of Defender's Defense, Stats∆ defaults to 1, and Final Damage is simply:
$$ Damage = Base * ArtsPower $$
Before bonuses.
Thus, a Level 1000 Attacker with 1.2x of Defender's Strike Defense will deal 32,850 damage with an Strike Arts Card without any bonuses.
Base Stats Bonus
When a skill description, such as Z Abilities, increases one of base stats - base Strike Attack, base Blast Attack, base Strike Defense, base Blast Defense - it does not directly affect damage. Instead, it is added into the Stats∆factor.
If you ever wondered why your Z Ability bonus boosts damage less than expected, this is why.
Boosts to base stats always increase damage less than raw damage boosts. The greater the stats mismatch between fighters, the worse it gets.
Other Bonuses
Other Damage bonuses go here. In general, same type bonuses are additive and differ type bonuses are multiplicative.
- Tag-based damage bonuses/reductions
- Strike damage bonuses/reductions (Important: not base StrikeAttack/Defense bonus, see above)
- Blast damage bonuses/reductions (Important: not base BaseAttack/Defense bonus, see above)
- Raw damage bonuses/reductions
- Combo Reduction: each followup attack damage reduces by 10%.
- Suicide Attacks: increase in effectiveness with lower Attacker HP (by 10% increments).
- Color Advantage: Increase damage by 50% when effective, decrease damage by 50% when ineffective.
- Critical: Increase damage by 25%.
Final Damage
Actual damage will range from 98% to 100% of the calculated value.
Resistances
Every attack is categorized as one of 4 attack types - Slice, Pierce, Impact, Explode - with most non-Special Attacks treated as Impact damage. Damage received is reduced when Defender's resistance is above 100, and increased when Defender's resistance is below 100.
As result, a fighter like Android #19 EXwith 106 Impact Resistance will take 6% less damage from most non-Special Attacks, making him slightly more tanking than at first glance.
About the Author(s)
Consider helping out in updating the wiki for 3.9.0 - see Path of Exile Wiki:To-do list/3.9.0.
Kitava, the Insatiable | |||
Level(s) | 45 / 67 | ||
Location(s) | The Cathedral Rooftop (Act 5), The Feeding Trough | ||
Quest(s) | The Ravenous God An End to Hunger | ||
Health | 345 608 (Act 5) 4 460 067 (Act 10) | ||
Damage | 2284 7242 | ||
ApS | 6.00 | ||
Resistance(s) | 15/25% Fire 15/25% Cold 15/25% Lightning 7/13% Chaos | ||
Modifier(s) | Unwavering Cannot Be Slowed 60% Less Curse Effectiveness |
Kitava, the Insatiable is the final boss of Act 5 and Act 10. He is the main antagonist of The Fall of Oriath expansion.
- 3Strategy
Lore
Kitava is the Karui god of corruption. According to Karui tradition, Kitava is a cannibal deity with boundless hunger. He has the power to consume and corrupt the souls of people, like he did with King Kaom. Like the other gods of Wraeclast, Kitava's abilities are restricted by the Beast (which was destroyed by the player in Act 4).
There are several artifacts related to Kitava:
- Kitava's FeastKitava's Feast
Void AxeTwo Handed Axe
Quality: +20%
Physical Damage: (292.6-342)–(438.9-513)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 13Requires Level 68, 149 Str, 76 DexSocketed Gems are supported by Level 25 Melee Splash
(265-330)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies you hit are destroyed on KillHinekora bound Kitava to a rock
that Kitava could not lift with all his might.
Kitava vowed that when he broke free,
he would devour every soul in Hinekora's domain. - Kitava's ThirstKitava's Thirst
Zealot HelmetQuality: +20%
Armour: (226-238)
Energy Shield: (45-48)Requires Level 44, 50 Str, 50 Int30% chance to Trigger SocketedSpells when
you Spend at least 100 Mana to Use a Skill
15% reduced Cast Speed
(70-80)% increased Armour and Energy Shield
+(30-50) to maximum ManaTukohama, Tawhoa and Kitava went to the lake to fish.
Tawhoa weaved a net to catch the fish,
Tukohama built a fire to cook the fish,
and Kitava swallowed the entire lake, fish and all, with a single gulp.
Quest
Strategy
Kitava deals mostly physical damage and fire damage. High armour will help mitigate the physical damage, while supporting flasks will help reduce received damage.
Recommended flasks are Ruby FlaskRuby FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+50% to Fire Resistance
20% less Fire Damage takenRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., Basalt FlaskBasalt FlaskLasts 4.50 Seconds
Consumes 40 of 60 Charges on use
15% additional Physical Damage Reduction
20% of Melee Physical Damage taken reflected to AttackerRequires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., and/or Granite FlaskGranite FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+3000 to ArmourRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.. If you're using an evasion based defence, Jade FlaskJade FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+3000 to Evasion RatingRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters..
Life Regeneration will help against Devouring Darkness, which can be assisted with various tools such as a Sulphur FlaskSulphur FlaskLasts 4.00 Seconds
Consumes 20 of 60 Charges on use
40% increased DamageRequires Level 35Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters..
Taking Soul of Abberath from the Pantheon can also help with Ultimate Death Breath.
Kitava permanently lowers all of your resistances by 30% after 'defeating' him at the end of Act 5 (you can't win. You can only get him to about 50% health and then he turns on Enrage Mode, turns red, and fires a beam from his eyes that destroys the Purity of Innocence. Sin saves you at the last minute) , and reduces them by a further 30% after being defeated in act 10. Caution should be taken to make sure your resistances are high enough so the drop doesn't affect you too harshly. The effect is permanent and cannot be removed.
Level 45
Slam
- Deals 75% of Damage
- 50% less damage to Minions
Swipe
- Deals 20% of Damage
- 70% less damage to Minions
Throw Debris
- Deals 100% of Damage
- 50% of Physical Damage Converted to Fire Damage
- 25% more Attack Speed
- 30% less damage to Minions
Devouring Darkness
- Deals X Physical Damage per second
- Base duration is 6 seconds
- Base secondary duration is 3 seconds
- 50% less damage to Minions
X Blast
How Much Dmg Is Trobriands Final Blast 2016
- Deals X to Y Physical Damage
- 50% less damage to Minions
Level 67
X Blast
- Deals X to Y Physical Damage
- 70% less damage to Minions
Swipe
- Deals 10% of Damage
- 70% less damage to Minions
Beam Sweep
- Deals X to Y Physical Damage
- 50% of Physical Damage Converted to Fire Damage
- 30% less damage to Minions
X Nuke
- Deals X to Y Physical Damage
- 90% less damage to Minions
Death Breath
- Deals X to Y Fire Damage
- 50% less damage to Minions
Devouring Darkness
- Deals X Physical Damage per second
- Base duration is 12 seconds
- Base secondary duration is 4 seconds
- 70% less damage to Minions
Beam Orb 1
- Deals X to Y Physical Damage
- 50% of Physical Damage Converted to Fire Damage
- Base duration is 15 seconds
- 60% less damage to Minions
Ultimate Death Breath
- Deals X to Y Fire Damage
- 95% less damage to Minions
Beam Orb 2
- Deals X to Y Physical Damage
- 50% of Physical Damage Converted to Fire Damage
- Base duration is 20 seconds
- 60% less damage to Minions
Trivia
- In Finnish, 'kitava' means something possessing a large mouth or jaws.
Video
Gallery
Kitava's skull on display in Oriath
Version history
Version | Changes |
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3.2.0 |
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3.0.0 |
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